Computer Games and Virtual Worlds
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.
| ISBN10: | 1604427507 |
| ISBN13: | 9781604427509 |
| Number Of Pages: | 270 |
| Publication Date: | 20110716 |
| Publisher: | National Book Network |
| Binding: | Paperback |
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